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Transition
Today we’d like to share another set of transition effects with you. This time we’ll explore transitions for sidebars or off-canvas content like the one we’ve used in the Multi-Level Push Menu. The idea is to show some hidden sidebar with a subtle transition on the element itself and also on the remaining content. Usually the sidebar slides in, pushing the other content to the side. But there are many more possibilities for subtle and fancy effects and today we want to give you some inspiration.
The structure of our demo is very specific because we want to be able to show all effects in one page only. But in general, we need a sidebar element that will be either inside or outside of a push wrapper, depending on whether we want the sidebar to be on top of the push wrapper or under it.
The structure of our demo is very specific because we want to be able to show all effects in one page only. But in general, we need a sidebar element that will be either inside or outside of a push wrapper, depending on whether we want the sidebar to be on top of the push wrapper or under it.
Here’s something interesting that you may not have realized about CSS3 transitions. Normally, you’ll see a transition declared something like this: ...
CSS3 transitions bring simple and elegant animations to web applications, but there’s a lot more to the spec than first meets the eye.
In this post I’m going to delve into some of the more complicated parts of CSS transitions, from chaining and events to hardware acceleration and animation functions.
Letting the browser control animations sequences allows it to optimize performance and efficiency by altering the frame rate, minimizing paints and offloading some of the work to the GPU.
In this post I’m going to delve into some of the more complicated parts of CSS transitions, from chaining and events to hardware acceleration and animation functions.
Letting the browser control animations sequences allows it to optimize performance and efficiency by altering the frame rate, minimizing paints and offloading some of the work to the GPU.